
In the case of the Pose Library, every pose asset is its own Action. The asset system has been described in the Asset Manager blog post, so please read that for more details. Any asset that is stored in a blend file in such a directory will be available to you in the Asset Browser. In Blender’s preferences, any directory can be added as an asset library. Data blocks, like Objects, Meshes, Materials, Actions, and even entire Scenes, can be marked as an “asset”. To give a quick overview of assets in Blender: an asset is “a data-block with meaning”. This blog post will show off the new system, and compare it with the existing pose library. It is the first practical extension of the Asset Browser, also introduced in Blender 3.0. Blender 3.0 will ship with a new Pose Library system.
